/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.HouseObject;
import com.aionengine.gameserver.model.gameobjects.VisibleObject;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.world.World;

/**
 * @author Rolandas
 */
public class CM_USE_HOUSE_OBJECT extends AionClientPacket {

    int itemObjectId;

    public CM_USE_HOUSE_OBJECT(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        itemObjectId = readD();
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        if (player == null)
            return;
        VisibleObject visObject = World.getInstance().findVisibleObject(itemObjectId);
        if (visObject == null)
            return;
        if (visObject instanceof HouseObject<?>) {
            ((HouseObject<?>) visObject).getController().onDialogRequest(player);
        }
    }

}
